回覆 80# Okt04175


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cracked by empress

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本帖最後由 Okt04175 於 2021-4-10 01:31 編輯
再次証明win10 真係多舊魚
又廢又架床疊屋整多幾重security(又secure boot又抄google count)權限都唔 ...
O人 發表於 2021-3-27 14:29

M$之前仲想叫啲Game廠出PC版Game轉晒去出UWP版唔好再出Win32/64版,好彩UWP版難做最佳化而且對Mod嘅支援奇差無比,玩Mod可以話係PC嘅重要價值之一,於是啲Game廠繼續主力出Win32/64版可以玩到Mod又可以用Win7玩,PC打機核心價值就係開放多元化同自由調校,逼人用Win10玩Game就係反多元化根本係同PC打機核心價值背道而馳。

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Kindom Heart(王國之心) 1.5+2.5 ReMix嘅PC版因為係用Xbox One版Hea移植上PC,所以多餘咁用到DX12嘅Bundles部份同埋少量NT6.2核心(Win8)多咗嘅指令,所以Win7同Win8/8.1同埋Linux用VKD3D-Proton就要用Bundles分支版先玩到(補充:Win7需要擴展核心即ntdll同kernel32加入用嚟處理新版核心新指令嘅功能,ESU未完所以未有人整),終於有解決辦法喇。而家測試緊Bundles分支,如果冇問題之後合併落Master主線。
https://github.com/HansKristian-Work/vkd3d-proton/issues/604
https://github.com/HansKristian-Work/vkd3d-proton/pull/616

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本帖最後由 Okt04175 於 2021-4-25 00:06 編輯

早幾日VKD3D-Proton更新出咗2.3版,效能方面進步咗好多,功能上已經接近食晒DX12嘅功能,下一步就係要等開發組執好光影追蹤部份(DX12 DXR轉Vulkan VKRT)之後得閒再搞掂埋DirectML部份咁就可以發揮埋N卡DLSS功能。Win7之後就靠佢行新出DX11+12 / DX12嘅Game開Ray Tracing功能。(要搭埋DXVK嘅dxgi.dll一齊用)
https://github.com/HansKristian- ... n/releases/tag/v2.3
7-Zip-zstd可以解壓縮.zst壓縮檔。
https://github.com/mcmilk/7-Zip-zstd/releases
Features
Early DXR 1.0 support
VK_KHR_raytracing is used to enable cross-vendor ray-tracing support.
The implementation is WIP, but it is good enough to run some real content.

As of writing, only the NVIDIA driver works correctly.
It is expected AMD RDNA2 GPUs will work when working drivers are available
(amdgpu-pro 21.10 is known to not work).

Games which are expected to work include:

-Control (appears to be fully working)
-Ghostrunner (seems to work, not exhaustively tested)
To enable DXR support, VKD3D_CONFIG=dxr %command% should be used when launching game.
Certain games may be unstable if DXR is enabled by default.

Conservative rasterization
Full support (tier 3) for conservative rasterization was added.

Variable rate shading
Full support (tier 2) for variable rate shading was added.

Command list bundles
Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.

Write Watch and APITrace
Support for D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH has been added.
This means APITraces of titles can now be captured.

Performance
-Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
-Enable async compute queues. Greatly improves GPU performance and frame pacing in many titles.
Horizon Zero Dawn and Death Stranding see exceptional gains with this fix,
due to how the engines work. GPU utilization should now reach ~100%.
For best results, AMD Navi+ GPUs are recommended, but Polaris and earlier still
see great results. It is possible to disable this path, if for whatever reason
multiple queues are causing issues. See README.
-Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
-Optimize sparse binding CPU overhead.
-TRACE logging calls are disabled by default on release builds.

Fixes and workarounds
-Fix various DXIL bugs.
-Be more robust against broken pipeline creation API calls.
-Avoids driver crashes in Forza Horizon 4.
-Workaround some buggy shaders in F1 2020.
-Fix bugs if depth bounds test is used in certain ways.
-Fix a read out-of-bounds in UpdateTileMappings.
-Fix SV_ClipDistance and SV_CullDistance in Hull Shaders.

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再次証明win10 真係多舊魚
又廢又架床疊屋整多幾重security(又secure boot又抄google count)權限都唔 ...
O人 發表於 2021-3-27 14:29

Win7擴展核心未有消息事關Win7 ESU(收費更新服務)要到2023先完,ESU期間嘅更新Patch每次都會對成堆系統檔案做小修改搞到唔方便人哋移植新版Windows系統核心功能落目前版本Win7嘅系統核心度,M$喺度刻意拖延緊Hacker自發整嘅Win7擴展核心嘅進度,M$為推Win10真係乜嘢招數都使盡佢。

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Win7同Win8.1可以用VKD3D-Proton (d3d12.dll)搭DXVK (dxgi.dll)嚟玩生化危8(Resident Evil Village),Win7用CFF Explorer去小改一下主程式以後就可以直接開嚟玩。

https://www.gamepretty.com/resid ... s-7-8-1-vulkan-api/

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AMD FidelityFX Super Resolution支援範圍有DX11、Vulkan、DX12即係Win7都有份。

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