N卡行G-Sync版FreeSync仍然有Bug而且係Bug10先會咁。
NVIDIA 今天發布了新版 GeForce 驅動程式,版本號 456.71 WHQL,主要是支援《決勝時刻:黑色行動冷戰》並解決《神諭:原罪2》終極版效能降低的問題。詳細更新如下。

遊戲支援
支援《決勝時刻:黑色行動冷戰》公開測試
《決勝時刻:黑色行動冷戰》支援 NVIDIA Reflex
需要管理員權限才能執行 EDID 覆蓋

已解決問題
[神諭:原罪2終極版]:啟用硬體加速的 GPU 工作分配機制(HAGS)會降低FPS。
[G-SYNC]:如果啟用了G-SYNC,則以全螢幕模式啟動遊戲可能會在自適應同步顯示器上出現黑畫面。
[要塞英雄] [Notebook]:在某些手提電腦上使用遊戲內 RTX 陰影/反射時,遊戲可能會崩潰。


Windows 7 已知問題
[Notebook] [H-Clone]:使用內建顯示圖形處理器作為鏡像源時,無法從 NVIDIA 控制面板變更顯示設定。

Windows 10 已知問題
[魔獸世界陰影之地]:當設定以高於 60 FPS 運行時,移動的角色將顯示微動/停頓。
[落日飆神]:如果從遊戲設定中啟用了景深,則遊戲可能會隨機顯示綠色損壞。
[決勝時刻:現代戰域]:Freestyle 沒有作用。
[Forza Motorsport 7]:在某些賽道上的比賽中,路緣可能會顯示黑條。
[要塞英雄]:以4K解析度玩遊戲時,指向 nvlddmkm.sys 時出現BSoD當機。暫時要解決此問題,請將解像度設定為低於4k。
[殭屍軍團4:死亡戰爭] [Ansel / Freestyle]:“ Ansel&Freestyle”選項無法選取。
[YouTube]:向下滾動 YouTube 頁面時,影片播放會停頓。
[G-SYNC]:在某些 Freesync 顯示器上啟用 G-SYNC 時,一半螢幕變為黑色一片。
[GeForce RTX 3080 / 3090]:Samsung G9 49"顯示器在240 Hz下變黑。
[Notebook] [H-Clone]:使用內建顯示圖形處理器作為鏡像源時,無法從 NVIDIA 控制面板變更顯示設定。
[Notebook]:一些帶有高更新率顯示器的基於 Pascal架構 的手提電腦在遊戲過程中可能會隨機降至60Hz。


NVIDIA GeForce 456.71 WHQL 官方網站下載鏈結

Windows 10 64bit DCH:https://tw.download.nvidia.com/W ... tional-dch-whql.exe

Windows 7 64bit:https://tw.download.nvidia.com/W ... ernational-whql.exe

以上內容已修正用語,原文轉自:
https://www.coolaler.com/threads ... 456-71-whql.361102/

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提示: 作者被禁止或刪除 內容自動屏蔽

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Cyberpunk 2077雖然係DX12 Game不過有嵌入d3d12on7組件,所以用Win7玩亦可以開光影追蹤效果,而G-Sync同FreeSync就只要Mon/電視、線材、顯示卡同埋Driver版本符合要求就無論係DX幾、Vulkan同OpenGL嘅Game都自然有效。

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本帖最後由 Okt04175 於 2020-11-4 02:21 編輯

Win7已經有人搵到方法改ACPI.sys突破Wintel聯盟為阻止新機用Win7所製造嘅障礙『ACPI 5以上嘅BIOS唔開CSM會令Win7出A5 BSOD(ACPI不相容藍Mon)問題』,下一步都係繼續移植新版Windows附帶嘅新Driver/新功能過Win7,至少確認咗Win7可以再戰十年。

提示:
改版ACPI.sys會附帶喺下次更新嘅SMXDIY改版Driver整合版Win7安裝ISO度。
附件: 您需要登錄才可以下載或查看附件。沒有帳號?註冊

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本帖最後由 Okt04175 於 2020-11-7 16:15 編輯

VKD3D-Proton(用Vulkan處理DX12指令嘅Wrapper)已經更新出2.0版,開發Team仲發佈埋成品不過有兩層壓縮嘅首先zst壓縮檔格式要用CLI工具解壓縮之後tar壓縮嗰層就7zip可以直接解壓縮到,佢哋話已經可以喺一部份DX12 Game度正常用到,之於同Win7夾成點就要試過先知。
https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.0

This initial release supports D3D12 Feature Level 12.0 and Shader Model 6.0 (DXIL).

Games expected to work include:

Control
Death Stranding
Devil May Cry 5
Ghostrunner
Horizon Zero Dawn
Metro Exodus
Monster Hunter World
Resident Evil 2 / 3
Please refer to the README for supported driver versions.

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VKD3D-Proton(用Vulkan處理DX12指令嘅Wrapper)已經更新出2.0版,開發Team仲發佈埋成品不過有兩層壓縮嘅首先 ...
Okt04175 發表於 2020-11-7 16:12

針對zstd壓縮支援嘅改良版7zip,解壓縮.zst壓縮檔可以直接喺GUI度搞掂。
https://github.com/mcmilk/7-Zip-zstd/releases

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Post埋Win7 Ryzen APU Mod Driver臨時下載Link過嚟。

因為Canonkong好耐先會更新Win-Raid嘅Post,所以我臨時轉載住11月更新版本嘅AMD Mod Driver(有Chipset同APU Vega),會分享到佢更新Post先至停止轉載分享。

Chipset:
https://drive.google.com/file/d/ ... K/view?usp=drivesdk
APU Vega:
https://drive.google.com/file/d/ ... M/view?usp=drivesdk

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本帖最後由 Okt04175 於 2020-11-24 19:55 編輯

Vulkan 1.2.162已經發佈咗,今次有埋Vulkan Ray-Tracing嘅最終標準,之後VKD3D同VKD3D-Proton呢兩個將DX12轉Vulkan嘅Wrapper都可以利用埋官方正式最終版嘅指令完成轉譯。
可以講光影追蹤唔會再係Win10獨有,只要新Game用Vulkan做底就可以喺Win7/8/8.1、Linux、MacOS同iOS(經埋MoltenVK轉換)、Android甚至日後嘅Raspberry Pi OS(需要再新啲嘅Vulkan Driver)度開埋光影追蹤效果。

VK_KHR_acceleration_structure、VK_KHR_ray_tracing_pipeline、VK_KHR_ray_query、VK_KHR_pipeline_library同埋VK_KHR_deferred_host_operations有最終版本。

Vulkan光影追踪標準而家已經有AMD、ARM、EA、Epic Games、Facebook、Imagination、Intel、NVIDIA、Qualcomm、三星、Unity、Valve同埋其他利益相關者嘅支援。

參考資訊:[Vulkan 1.2.162 Released With Ray-Tracing Support Promoted]
https://www.phoronix.com/scan.ph ... ay-Tracing-Promoted

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回覆 58# Okt04175


    我都睇到呢個 news
實在太好~ (不過要買到 3080 / 6800xt 先...)
XD

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本帖最後由 Okt04175 於 2020-12-2 01:20 編輯
Vulkan 1.2.162已經發佈咗,今次有埋Vulkan Ray-Tracing嘅最終標準,之後VKD3D同VKD3D-Proton呢兩個將DX12 ...
Okt04175 發表於 2020-11-24 19:39

AMD更新20.11.3版GPU Driver正式支援Vulkan光影追蹤 ,同埋解決RX400/500/5000/6000系卡效能過低,效能過低畀AMD當係Bug。
https://www.amd.com/en/support/k ... /rn-rad-win-20-11-3
<Support For>
•Immortals: Fenyx Rising™
•Vulkan® Ray Tracing Extensions

<Added Vulkan® Support>
•VK_KHR_fragment_shading_rate
•This extension provides the ability to change the shading rate per fragment. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel.
•VK_KHR_acceleration_structure
•This extension provides acceleration structures for representing geometry that is spatially sorted. •Acceleration structures are the most common way for quickly identifying potential ray intersections by ray tracing techniques.
•VK_KHR_ray_tracing_pipeline
•This extension introduces ray tracing pipelines along with new shader domains and an indirection table to link shader groups with acceleration structures.
•VK_KHR_ray_query
•This extension introduces ray queries, which can be used by any shader type outside of the optional dedicated ray tracing pipeline to return traversal results to the calling shader.
•VK_KHR_deferred_host_operations
•This extension defines the infrastructure and usage patterns for deferrable commands, which allows dependent extensions to defer their own operations. The VK_KHR_deferred_host_operations extension itself does not specify any commands as deferrable.
•VK_KHR_pipeline_library
•This extension introduces pipeline libraries. A pipeline library is a new special pipeline type that defines a set of pipeline states. It cannot be bound, rather it can be linked into other pipelines.
•VK_KHR_shader_terminate_invocation
•This extension indicates support for the SPV_KHR_terminate_invocation SPIR-V extension. The SPIR-V extension introduces a new instruction OpTerminateInvocation that allows a shader invocation to immediately terminate, which provides the behavior required by the GLSL discard statement.

<Fixed Issues>
•Lower than expected performance may be experienced on Radeon™ RX 6000 series graphics products in Watchdogs:® Legion and Dirt™ 5.
•Lower than expected performance may be experienced on Radeon™ RX 5000/500/400 series graphics products in Godfall™.
•Godfall™ is not detected or listed in Radeon Software gaming tab.
•Crysis™ Remastered may experience corruption on character models on Radeon™ RX 6800 Series graphics products.
•Fixed some intermittent crashes found in Total War™ Saga: Troy and World of Warcraft®: Shadowlands.
•Fixed World of Warcraft®: Shadowlands may fail to launch when DirectX®12 API is selected on Windows®7 system configurations.
•Fixed some intermittent crashes found in Call of Duty®: Black Ops Cold War with DirectX® Raytracing enabled.
•HDR on supported Windows 10 desktops might get disabled when DOOM® Eternal™ starts rendering in HDR mode.
•Fixed issues found on Adobe™ Illustrator, Adobe™ Premier and FinalWire AIDA64.
•Fixed corruption issues in Red Dead Redemption 2 in 1080p resolution on Radeon™ RX 6800 Series graphics products.

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