NVIDIA嘅Driver公告都有寫明Win10嘅HAGS(硬體加速GPU分配)會出間題,用緊兩個或以上嘅MON仲會令主MON以外 ...
Okt04175 發表於 2020-7-10 16:17



    唔知係game定driver問題會唔會fix到,不過睇越嚟越多benchmark都係冇分別/反效果的確唔開好過

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本帖最後由 Okt04175 於 2020-7-30 03:43 編輯
唔知係game定driver問題會唔會fix到,不過睇越嚟越多benchmark都係冇分別/反效果的確唔開好過:titte ...
nomiss 發表於 2020-7-11 09:20

好多Game都有反效果/冇效果就證明HAGS本身係阿茂整餅,M$想整啲野撬走用Win7嘅玩家過檔去Win10點知家陣樣衰到反畀Win7玩家恥笑,其實Win7有支援Vulkan遲啲有埋VKD3D-PROTON移植版將DX12完整轉Vulkan已經夠用到2025繼續食花生睇著M$阿茂整餅咁喺Win10度加啲唔等使嘅野出反效果。

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到目前為止AMD同NVIDIA都有為Win7出GPU Driver,而且Win10已知問題嘅數量一多過Win7,Win7會有嘅已知問題都啲Win10會有嘅,Win10有咁多獨有嘅問題根本唔值得吹到上神檯。

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有關FreeSyns或G-Sync配搭V-sync或Fast-Sync或E-Sync對Input Lap嘅實際影響應該每代顯示卡架構都唔同,Driver大執之後都會唔同,2017或2018嘅測試結果可能代表唔到2019同2020出嘅卡。

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G-Sync Compatible 限制左用DP 同 win10 同10系以後的卡.
之前我為左隻GAME 用WIN7 因為隻GAME WIN10 有問題.
現在為另一隻GAME用WIN10 因為隻GAME WIN7會LAG下LAG下.
MS,同各大硬件軟件商可能都將重心放晒係WIN10度了.為左順同少出遊戲上的問題都係迫住用WIN10
但如果講WINDOWS本身 我到現在為止都係肯定WIN7穩定過WIN10
不過係D新軟件包括硬件驅動都偏向WIN10攪到WIN7系統好但軟件不行了.

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本帖最後由 Okt04175 於 2020-8-5 15:40 編輯
G-Sync Compatible 限制左用DP 同 win10 同10系以後的卡.
之前我為左隻GAME 用WIN7 因為隻GAME WIN10 有問 ...
akiro 發表於 2020-7-30 08:57

如果Win10同Win7都玩到嘅Game喺Win7度會Lag下Lag下咁係顯示卡Driver未裝啱嘅問題,之前見過唔少人分唔清GPU原廠同OEM代工生產商,好似ASUS出張AMD RX Vega64顯示卡咁ASUS只係OEM代工生產商ASUS而AMD就係GPU原廠,OEM只會喺頭兩三個月會更新自己嘅修改版Driver唔會一世同步更新,最後都要上返AMD官方網站下載最新版原廠Driver。

早排有人一直誤以為自己張GCN架構顯示卡嘅最新版就生產商喺2015年修改嘅版本,仲要係追問之下先發現佢差唔多誤會咗幾年。

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兩星期前 :
依家初音街機版(PDAFT)嘅PD-Loader已經成功透過AMDPack初步解決到AMD嘅GPU做3D Render嘅問題,即係AMD顯示卡或者Ryzen APU Vega IGPU都可以正常玩到初音街機版(Project DIVA Future Tone Arcade)喇。

Vista同Win7完全可以正常玩到,PS4手掣亦正常用到,亦且可以透過V-Sync上120FPS。

至於Intel iGPU就要再等多排,應該AMDPack做好晒之後就會開始做IntelPack。

Project DIVA Future Tone Arcade原本係Vista同Win7玩唔到嘅, 後來經一班Mod Game人出手整Loader同Mod而家Vista同Win7可以玩到又可以解除60FPS限制又將佢3D Render部份由NVIDIA GPU Only變NVIDIA & AMD GPU Only (Intel iGPU仍然冇份).

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回復 37 #Okt04175

都係好事
不過都係用 Nvidia卡好 相容性好

via HKEPC Reader for Android

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本帖最後由 Okt04175 於 2020-8-16 09:59 編輯

好耐冇更新嘅DXVK(將DX9/10/11轉Vulkan咁行)早兩日終於更新1.7.1版,今次可以配合Geforce Now使用,應該早期行DX9嘅無雙Game都可以正常Render,好似Monster Hunter World咁嘅Game轉換效能會有所提升。

https://github.com/doitsujin/dxvk/releases/tag/v1.7.1
Bug fixes and Improvements
•VK_EXT_4444_formats is now used on supported drivers to resolve potential issues with sampler border colors on Intel hardware.
•VK_EXT_extended_dynamic_state is now used on supported drivers to implement out-of-bounds vertex buffer access behaviour correctly.

Minor performance improvements.
•Implemented NV12 video format support for D3D9. This should make the GeForce Now app usable with DXVK.
•Implemented missing shader instruction for D3D9 to fix shadow rendering in a number of games.
•Anarchy Online: Fixed an out-of-memory error.
•Metro Exodus: Added missing DXGI entry points required to run the game.
•Observation: Work around a game bug causing rendering issues on RADV.
•Resident Evil 7: Disabled relaxedBarriers option again due to rendering issues.
•Serious Sam 2 and others: Fixed incorrect water reflections.
•SpellForce 2: Work around black water ripples.
•Timeshift: Fixed shadows
TrackMania: Fixed water and other rendering issues.
•Work around performance issues in Darksiders: Warmastered Edition (#1719) and Monster Hunter World on AMD and recent Nvidia drivers.
•Work around Z-fighting issues in Borderlands 3, Halo, Halo CE, Mafia III: Definitive Edition, Terminator: Resistance.

Compatibility notes
•VK_EXT_transform_feedback is now a hard requirement for D3D10 and D3D11. This extension is supported by all Nvidia and Mesa drivers released in early 2019 or later, as well as recent AMDVLK releases and the proprietary AMD driver.

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VKD3D-Proton係可以喺Linux/MacOS上面用Vulkan做DX12嘅野,咁啱Win7有支援Vulkan所以佢目前Win7 run DX12嘅曙光。

VKD3D-Proton目前主要問題係程式碼有部份位唔夾Win7,如果有人識得執好佢開過Fork做再Build過做VKD3D-Proton For Win7咁就可以直接解決Win7支援DX12嘅問題,Build完就係一個d3d12.dll無論如果都需要夾埋DXVK嘅dxgi.dll同時用。

VKD3D-Proton嘅Source Code:
https://github.com/HansKristian-Work/vkd3d-proton

DXVK嘅Source Code同發佈版本:
https://github.com/doitsujin/dxvk

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