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電腦都唔係設計尼比你打機
xbox360同電腦嚴格尼講都係唔可以直接比較
好奇怪, 有人會將pc game 同 x360 game直接比較
但就冇人將psp ge 瀏覽器同pc ge ie直接比較

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原帖由 gogoal1982 於 2009-1-22 21:35 發表


好多人成日講做乜買部勁電腦打機, 買部xbox360咪仲好~

究竟相同game在xbox360跟PC有無好大分別? 例如 畫質,速度,解像度.......

咁PS3 囉~
可以裝linux
多功能

買四部仲可以用四倍解象度output,仲可以模擬地球 (好似係)

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原帖由 各位hello 於 2009-1-22 21:59 發表
電腦都唔係設計尼比你打機
xbox360同電腦嚴格尼講都係唔可以直接比較
好奇怪, 有人會將pc game 同 x360 game直接比較
但就冇人將psp ge 瀏覽器同pc ge ie直接比較

我都唔明唔講cp走去講畫面直接比較有咩好比
好似拎部超級電腦模擬個十幾windows 出來俾十個人玩crysis
接十幾個HD mon 玩仲有過千既fps
咁有咩用?

跟著搵理由又講咩多用途
好似死都要拎部遊戲機來做平常電腦野
我咪講左話買多部HTPC 仲化算
係咪一定要將兩部機合體?

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依家電腦平左咁多, $3000都砌到部E5200+4830啦

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大家好似要出火了


我又想講下PS3隻KZ2

E野隻好多外國網站話超越左CRYSIS
咁一向比人話256RAM 的7800GT的PS3
又點解可以做到咁既?








有關CELL的處理

http://en.wikipedia.org/wiki/Ps3

The PlayStation 3 uses the IBM-designed Cell microprocessor as its CPU,utilizing seven of the eight "synergistic processing elements" (oftenshortened to SPE). The eighth SPE is disabled to improve chip yields(i.e. chips do not have to be discarded if one of the SPEs isdefective). Only six of the seven SPEs are accessible to developers as one is reserved by the OS.Graphics processing is handled by the NVIDIA RSX 'Reality Synthesizer',which can output resolutions from 480i/576i SD up to 1080p HD. ThePlayStation 3 has 256 MB of XDR main memory and 256 MB of GDDR3 videomemory for the RSX.

============================================
http://www.psu.com/Killzone-2-only-u...0005629-p0.php
Killzone 2 only using 60% of SPU's overall power?
Posted on December 5th, 2008 at 06:11 EDT

Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering andnote that on all the SPU’s, even on the heaviest load were coming up toabout 60%," Haynes said. "They weren't coming close to maxing out..They had about 40% of space before they started tripping or saw slowdown on some of the processes."

Furthermore, Haynes noted that the preview codes recently distributedto various media outlets were of an alpha build of the title, and havesince been polished up . Visiting Guerilla Games in Amsterdam, Hayneswas shown an updated version of the game, mid to late beta, noting thatelements such as lighting, cut scenes, glitches, load times, have allbeen optimized.

Killzone 2 is due out exclusively on PlayStation 3 on February 27, 2009.

點做法:將Graphic/sound要做計算如風動態,環境光,身體動作,光影,音效等視聽效果全部用6粒SPE計算,所以咁多效果都對Game本身速度無影響
有乜好處:可以做好多效果而都對Game本身速度無影響
壞處/有無limitation:隻Game只可以响PS3執行

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原帖由 gogoal1982 於 2009-1-22 22:20 發表


你覺得pc同xbox360畫面無必要比較咁你入黎呢個post做咩

其實我覺得PC同360(計打機方面) ,可以比喻為 的士同巴士

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其實有無直接出Mon既比較 (1080)?

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原帖由 JLV1818 於 2009-1-23 15:27 發表
其實有無直接出Mon既比較 (1080)?

CRYSIS 行720P 2AA係我部42吋PDP玩,真係好鬼精細
MON同TV分別係好遠,我PDP玩連敵人頂帽D紋理都見到好清

[ 本帖最後由 小雲天 於 2009-1-23 15:35 編輯 ]

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