[Beta] 1.4.2 Beta 更新說明來了
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There is Only War Release Notes 1.4.2
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Balance Updates
Ork Balance Updates

Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage

Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m

Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated

Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated

Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180

Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25

Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz

Stormboyz
• The Bomma Boyz upgrade now requires Tier 2
Eldar Balance Updates

Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry

Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60

Rangers
• Ranger knockdown shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot reduced from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)

Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack damage from 15 to 20

Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60

Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75
Space Marine Balance Updates

Scouts
• Scouts now have melee resistance
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30

Tech Marine
• Moved Techmarine plasma gun to tier 2

Tactical Marines
• Tactical marine bolter damage increased from 23 to 27

Razorback
• Razorback upgrade no longer grants a speed bonus

Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators

Apothecary
• Spritual Rites now only heals infantry units
Tyranid Balance Updates

Zoanthrope
• Zoanthrope Focused Blast now slows by 60%

Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light

Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2%
• Fixed Lictor Hero Knockback

Lictors
• Lictor Flesh Hooks can target units in buildings

Carnifex
• T2 Carnifex can now heal at the HQ

Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85

Venom Brood
• Venom Cannon range increased to from 38 to 44

Rippers
• Rippers can no longer capture points
Miscellaneous Balance Updates

• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type
Bug Fixes
Ork Bug Fixes

Warboss
• Warboss’ boss pole graphic now applies to fire resist armor type and will show up on Sluggas and other units with this armor
• Warboss’ kustom shoota now fires normally

Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw

Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration
Eldar Bug Fixes

Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Removed LOS requirement on Group Teleport
• Warp Spider Exarch can now group teleport into the fog of war

Guardians
• Guardian grenade tooltip no longer mentions suppression

Farseer
• Fortune hotkey changed to O

Avatar
• The Avatar now appears as a triangle on the minimap
Space Marine Bug Fixes

Apothecary
• Apothecary’s Rapid Fire ability has been changed to weapon knockback from ability knockback and no longer works on retreating units

Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability
Tyranid Bug Fixes

Raveners
• Fixed Ravener Squad manual unburrow from breaking enemy weapons
• The manual unburrow ability no longer disables enemy weapons
• Poison Cloud now works when switching wargear

Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse

Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles

TOP

gg another sm/tyranid nerf... i'm done

TOP

加遠支venom ...大力番d好過....
仲要炸彈細力番晒~

[ 本帖最後由 always_hei 於 2009-7-9 15:36 編輯 ]

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原帖由 always_hei 於 2009-7-9 15:36 發表
加遠支venom ...大力番d好過....
仲要炸彈細力番晒~


exactly i wonder how tyranid anti tank now...

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原帖由 hamsterspeed 於 2009-7-9 15:40 發表


exactly i wonder how tyranid anti tank now...
尋日同efsf 玩佢地好快就出walker 未有機會出多次venom試~
今晚試試幾支唔同venom到底扣到幾多

你見到 應該點ANTI TANK會最好...?

[ 本帖最後由 always_hei 於 2009-7-9 18:46 編輯 ]

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Scout and TM nerf, goob job~


btw, SM should back to normal tactics, and they reduce the dmg vs Heavy Inf., i think SM still can keep alive long enough in a fight, and they do not nerf the TSM, god bless, lol

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i hope they scale the melee resistance well
so the scout could stay long on the battlefield.

TOP

今日UPDATE左?

TOP

原帖由 hamsterspeed 於 2009-7-9 18:34 發表
i hope they scale the melee resistance well
so the scout could stay long on the battlefield.


hm, i think that's ok for atm, scout running speed already fast for escape (faster than eldar), so just use the KD and run

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原帖由 always_hei 於 2009-7-9 18:55 發表
今日UPDATE左?

1.4.2 現在還沒來啊......
據官方的 Jager 說法, 如果一切順利的話,
在將來的數天會出來

但保守公式說法當然是 1.4.2 Beta更新準備好時, 才會正式公佈

[ 本帖最後由 Netman 於 2009-7-9 21:55 編輯 ]

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