本帖最後由 bibilubi 於 2010-3-31 11:04 編輯

用還用...
自己就唔多覺好用...
m2上彈慢, 彈痕太明顯
射一次, 已經有狙射你/mortar strike炸...

40mm就突發事唔多好...(都係好易比人發現...)
3~7m成日打地/擦邊唔爆, 打身又難中...(再近都用刀啦...)

而家都係玩hc多

assault:步槍+彈藥/(紅點:睇用邊枝)+15發handgun+子彈傷害,  40mm都係睇程況用(例如有人hide係窗後又唔突頭咪射lo)
medic: m1a1/singa??(6發果枝shotgun)(d mg未unlock..)+15發handgun+彈藥+子彈傷害  (好多野未unlock...)
engineer: 好少用...   唔岩我用..有tank隊友anti-夠啦...
recoil: gol/suv+15發handgun+彈藥/12x+子彈傷害


一句講哂, 牆唔係掩體, 大石先係

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so shyt i've typed my replies in iphone but it all got erased and now i have a limited time to type in a compu before i board the plane so pls bear with me and try not to interpret my words out of context if i havent explained it clearly

4) continued from previous pt. i attributed the nowadays culture to the 'rise' of console gaming and developers releasing pre-mature games. however this doesnt mean we can do nth about it. but the fact that the noob labelling effect is etting the situation worse. allow me to illustrate it with a not so approriate example:
so lets say you keep getting killed by m2. what do you learn? im sorry to say all we can learn here is how 'powerful' it is by the result of dying from it. however, like the main character in avatar, to beat the big beast is to become yourself the hunter. the chinese saying of knowing your enemy applies here. byb getting to know the weapon, you NOT ONLY get to know its characteristics and how to kill people, and as you progress, you get to know its limitation and short-comings as you died when using the weapon. THEN this is the instance where you can learn how to 'anti' it. im not some theoratical bullshyt kind of ppl, i say wht i do and i do wht i say. back in the times when fps started to get popular they werent so many forums or platforms for players to share their experience. so what we can do is do FIELD EXPERIMENT and find out the pros and cons etc.
5) now behold i am not supporting the idea of uber weapon and the overwhelming use of it. if dice has to do anything to 'balance' the game, i welcome and appreciate it. but what if dice does nth? what if some other 'over-powered' weapon or tactics come up?
what im suggesting here is BUILDING A POSITIVE AND CONSTRUCTIVE community. the attitute of noob labelling does not help but enhance the vicious cycle and creating two extremes: on one end players who use m2 get to kill alot of ppl (which are on the other extreme) and stick with it, while the other end of players who get affected by the noob labelling refrain from using the weapon, continued to be infamiliar with its features and strategies to go around/counter it and at the same time getting killed by it and "noob-lize" ppl who use it. vicious cycle. nth improves.
but what if we put down all the labelling, and objectively discuss it with data, experiment, experience, observation etc?
i believe bc2 is in its EARLY stage where a lot of the game's potentials are still waiting to be discovered. i believe, from my past experience and observation in gaming, that mp game like this undergoes certain cycle as below:
ppl play with each other =>some 'good' players' tactics get copied => everyone who knows about it deploy it to defeat those who havent known it => but by the time this good tactics becomes so popular that its no longer 'good' => some other better tactics get employed
thats what i term an fps evolution, becoz no one enjoys getting killed, but putting this motive into constructive use is the key to success

6) now referring to my previous points. i once said the game is dead and we are alive. i hated it being QUOTED AND INTERPRETED OUT OF CONTEXT (duen jeung chui yi). what i meant, as airlo has helped explain, is the attitute towards this kind of problem. we all (hopefully) paid money for the game. we all want to have fun with it. what we can change, atm, is not the game, nor other ppl's behavior, but our own attitute and find ways to handle it.
using cheats is against the basic ethics of gaming and most of the time against the games' policy. THIS we need to criticize, showing our anger and disapproving it.


so i hope with the limited time i have i can convey effectively my msg and attitute towards gaming and this issue. i welcome all objective discussion but pls refrain from using personal attack and quoting out of context. i had served the fps community during my time. i had spent time and money in supporting servers and community and i had experience in international competition and had written in game mags. so pls try not to treat me as some second-rate chicken shyt players. if i had previously offended anyone i hereby SINCERELY apologize to you. wish you all have fun and happy easter.

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wa, 做咩邊左玩針對? 開始有a/n card果邊d味道...
其實你地要講咪講明d, 我絕對唔介意
hkarmy我同你係mw2都 ...
shingfd 發表於 2010-3-31 08:29


M2 打armor 殺傷力明顯弱於RPG...好懷疑你究竟又幾清楚M2

假設你真係"非常盡責既engie", 但唔好假設所有人都係, 宜家好明顯好多人用寧願用M2 打人都唔打tank

中距離用M2 都算, 近距離做assualt 一野就俾M2 KO 真係好冇癮

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M2 打armor 殺傷力明顯弱於RPG...好懷疑你究竟又幾清楚M2

假設你真係"非常盡責既engie", 但唔好假設所有 ...
kevin8868 發表於 2010-3-31 11:36


m2+信號槍 可以auto lock, rpg一定要手lock.

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Lol
it's weaker
I've said it
go check out a German website
there is a detailed post illustrating differnt hitpoint doing different damages with DETAILED STATISTICS. I dun have time to look it up now but it beats a lot of conceptual observation (very much... That's how much)
do some hw pls

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回復 95# bibilubi

兩者皆可auto lock....

我只知道係auto lock 情況下, rpg 兩發可以+vehicle damage, 但M2 需要三發以上

look forward to the german website shingfd mentioned.  Hope we can all learn sth from it. (I can't do any "hw" right now too )

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回復  bibilubi

兩者皆可auto lock....

我只知道係auto lock 情況下, rpg 兩發可以+vehicle damage, 但M ...
kevin8868 發表於 2010-3-31 12:04

咁我就唔清楚lu, 好少用engineer

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回復 95# bibilubi

又亂黎...

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近距離m2 reload太慢, 殺得一個未必殺到第二個
中距離如果你醒水, 你可以o係佢aim到你之前殺左佢
遠距離如果你係好sniper or 你果隊有好sniper, 基本上佢一企定一aim果下佢就俾人射死。(假設你打hc server)

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