作者: Yahoo! 時間: 2010-3-27 00:20 標題: 而家BC2 好多M60 , 火箭炮 , 榴彈砲...........
仲衰過mw2
作者: louis10022hk 時間: 2010-3-27 00:25
火箭炮亂飛<--射人唔射車

作者: luichiyeung 時間: 2010-3-27 00:37
拆屋當然要玩爆破..
作者: chenglikkan 時間: 2010-3-27 00:39
m60都冇咁慘...最憎榴彈砲....屈機
作者: Captain74 時間: 2010-3-27 00:52
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作者: tobyho91 時間: 2010-3-27 00:54
我真係唔明,點解D人用40MM
同埋火箭炮真係勁易殺人...........
M60真係好癲..條友係老遠,我一紅就死,好似SNIPER咁囉!
作者: dom 時間: 2010-3-27 01:38
最鬼火就係 40nm Grenade .........
作者: cpt 時間: 2010-3-27 01:44
玩hc mode先爽
你呢係後邊咩??我用火箭砲射你
作者: hkarmy01 時間: 2010-3-27 02:11
本帖最後由 hkarmy01 於 2010-3-27 04:59 編輯
遠距離都算啦..
好多人剩係一味識用榴彈炮..
近距離第一槍就榴彈炮射地下...一野死人..
完全無腦式打法
玩哂啦佢
強烈建議EA 修改最短射程距離..
超過10米..粒榴彈射落地先爆炸..
否則甘落去真係唔係路..
好多玩家頂唔順榴彈炮/火箭炮就會自然唔玩
(2142 都好少會有人玩火箭炮直射打人..因為2142既火箭炮爆炸範圍同威力無BC2 甘強)
作者: kevin8868 時間: 2010-3-27 11:30
完全同意...
我都未禁得切trigger 就一粒40mm 打埋嚟, 最慘好多server 仲冇TK...
作者: ncwken 時間: 2010-3-27 11:38
我試過近身對付M60,後面射佢,佢都仲可以反擊
作者: vood2 時間: 2010-3-27 11:38
本帖最後由 vood2 於 2010-3-28 01:42 編輯
其實都無乜問題喎
BF2年代直昇機加工程兵再加埋戰機究屈機啦
直到1.3之後D直昇機同戰機改廢左先冇咁屈機
仲有依家D人都唔衝上去禁制用火箭炮同載具去打爆個箱
我之前都衝上禁制成日都死係D火箭佬手上

仲有玩呢類FPS Game 都係想有個發洩渠道哈哈算吧啦
作者: wass 時間: 2010-3-27 11:42
bf2 打巷戰又係話榴彈屈
點知越改越差 改完你會發覺沒左一種兵種用
而且沒左特色
作者: shodanng 時間: 2010-3-27 12:42
本帖最後由 shodanng 於 2010-3-27 12:44 編輯
射車未必一下爆
咁見到敵人用黎射人都好正常
最重要係
大家都用得
又唔係bug
好公平
同埋有時互剋
Engineer用火箭炮長距離要中都要描一陣
你適當地用Recon絕對可以秒殺Engineer
只係現實中一發火箭炮貴D
用黎射人哂錢D唔合乎經濟原則
但bc2遊戲中冇錢呢個慨念
作者: twinesdr 時間: 2010-3-27 12:43
BC2 只有4種武器: 40MM、M2、M60 同 COMBAT KNIFE
作者: ncwken 時間: 2010-3-27 13:14
搵個安全位無目標無限發射火箭,就算打唔中都嚇得下人
作者: nkygaiin0 時間: 2010-3-27 13:35
BF2時榴彈砲已經係咁...
不過今集用火箭筒竟然仲可以配勁槍,近中遠距離都打得.......
唯有等FIX,我覺得只要較少D彈比RG同榴彈就OK,再將補彈時間繼續加長
講真係戰場上一個單兵邊帶到咁多火箭同榴彈出街,仲要揹多把槍同子彈

作者: Motti_sir 時間: 2010-3-27 13:46
我淨係玩過BF2, 我都覺得d 榴彈好屈同好無癮
榴彈 + ammo佬 = 榴彈戰
作者: ncwken 時間: 2010-3-27 14:21
仲有點解敵人可以係己方據點重生??
作者: curapicaxsing 時間: 2010-3-27 15:14
試過用火箭炮一晚殺百幾人,
騎轆炮周圍走,面對面撞到人轉唔切槍,
玩自殺式
作者: Amuro0079 時間: 2010-3-27 15:26
They are on DICE's to be nerfed item list, so no worries.
作者: hkarmy01 時間: 2010-3-27 16:59
本帖最後由 hkarmy01 於 2010-3-27 17:07 編輯
係囉..
真係完全本末倒置...
火箭炮設計出黎既原意係打擊載具
家陣係game 入邊..直頭到左濫用既程度..
好多工兵四圍跑唔係渣住輕機..而係直接渣住火箭炮..
無論近中遠距離...第一炮都同你射左火箭炮先..射你唔死先拔槍補你
除左榴彈炮要改射程距離杜絕濫用..
我覺得火箭炮可以甘改..
改短最短爆破距離就無咩可能架啦
但係可以改細個爆炸範圍同係爆炸邊緣既傷害(類似2142甘)
同時提升火箭炮既"集中" 威力 (即係直接命中既威力大大提升)
甘樣就必須要射中或非常接近目標先可以對目標造成嚴重傷害..
唔再好似家陣甘隨便射附近既地下又打死人
(無用技能前既火箭炮已經好勁....用左爆裂物加成果個技能..真係"掂"到都死)
作者: nkygaiin0 時間: 2010-3-27 17:55
自從有BF2小隊長系統,係人地度出生已經唔係今時今日的問題,
而加仲可以係任何一個人度出生,只要有個人蝕抵D盡力lay係敵人基地度,就可以盡情殺敵...
作者: nkygaiin0 時間: 2010-3-27 17:57
只要開番TK其實近距離係咪會炸親自己?
以前BF2近距離用榴彈好似自己都會死
作者: Yahoo! 時間: 2010-3-27 18:03
看來大家都身同感受
作者: B-52 時間: 2010-3-28 10:27
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作者: 路西非爾 時間: 2010-3-28 12:36
battlefield 系列已經唔可以用呢D 常理推斷, 太多次係 pb server 同cheater 交手喇!
作者: paullau000 時間: 2010-3-28 16:19
本帖最後由 paullau000 於 2010-3-28 16:24 編輯
刪哂火箭炮....
我俾1粒地雷你反地面載具夠哂
作者: henry941025 時間: 2010-3-28 19:18
M60+ RED DOT= KO
火火
作者: nkygaiin0 時間: 2010-3-28 19:38
比槍/炮殺其實又唔係真係超屈機GE...
只要唔係企係度唔郁/唔搵cover,邊有咁易
但榴彈真係好討厭
作者: bibilubi 時間: 2010-3-28 19:40
40MM 5M內打地下未必會爆...
我40MM 係當MORTOR用....
作者: louis10022hk 時間: 2010-3-28 20:03
回復 31# bibilubi
我有次轉左做40mm唔覺
突然前面around 2m有人閃出黎
潛意識開槍打左落地下我連殺左佢都唔知
作者: Mox 時間: 2010-3-28 22:11
啲人用M60+Red Dot, 射得遠過我GOL + 12X optical
作者: yanjar 時間: 2010-3-29 01:50
其實我鐘意用XM8 LMG多過 M60
XM8 LMG 好似靈活D, Zoom紅點又好似快過G36, 子彈彈道又好似直過MG3
定係我錯覺 ???
大家硏究下
作者: shingfd 時間: 2010-3-29 02:32
m60 has the advantage (?) of low firing rate and so it is easy to do very accurate burst or single shot. coupled with high damage and high cap mag, and a med pack at side, medic can practically outshoot other classes easily at mid-long range (which i have already predicted long long time ago)
about the 40mm, i think its kind of weak in terms of explosives with its obviously curving projectile and weaker damage (compared to hand grenade and m2). plus in hardcore theres no more crosshair so it adds more difficulty to the use of it
engie sacrificed othe rspecialization to carry more explosive and to increase explosive damage. i personally think that this is a fair deal.
though powerful, the m2 has a long reloading time too.
although nowadays games seem to be lacking of proper optimization and debug, i think players should be adapting to the gameplay and tactics ppl deploy. to be honest, this kind of complain has been in every fps, and the only options to this is quit playing fps or quit playing online, becoz afterall, we are against other HUMAN players.
so guys, unless the game mechanic changes, i'd say its better to go play the game than whining here
作者: hkarmy01 時間: 2010-3-29 02:59
頭先玩左兩個唔同既日本server..
兩個server 對方都全工兵(16 隻入邊有10隻都係)
全部一齊渣住M2/RPG 7 不停射..
成場差唔多無死係任何輕機槍或突擊步槍之下...
全部都係死M2 /RPG7..
其餘一兩次係死係M60度(一重生無兩秒就被火箭炮爆到傷哂再食M60子彈..一粒即死)
真係頂唔順...走人
DICE 再唔改平衡...隻game 命仔唔長
作者: bibilubi 時間: 2010-3-29 10:37
有時, 就射哂30發, 又衝多件出黎...
射40mm 落去又唔爆
硬上多發40mm
結果人地射死我既同時, 佢比我炸死...
作者: Captain74 時間: 2010-3-29 10:51
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作者: kel_lyly 時間: 2010-3-29 10:58
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作者: airlo 時間: 2010-3-29 11:38
40mm又無話濫唔濫既, 玩FPS不嬲都係以最短既時間制敵取勝
而M2,rpg7 依啲原意要黎打載具既, 個人認為可以減少可攜彈數會公平啲,例如只可攜帶1-2粒M2, rpg7彈, 而家1條命可以帶四粒實在太多了
作者: shingfd 時間: 2010-3-29 11:57
本帖最後由 shingfd 於 2010-3-29 11:58 編輯
agree
whatever resource is available in the game, then it is meant to be used
and for the m2, i've already mentioned its potential too, just that given the specialization of engies it becomes more obvious to the general public (esp in HC)
however, i still think the power of launchers is a trade off for engie's comparatively weaker primary weapon
afterall, whos gonna take down the tanks if it requires a BUNCH of engies (sharing limited ammo as suggested) risking their lifes taking down the BIG FAT LADIES?
and what's the role for engies in maps where there're not many tanks? engaging enemies in mid-long range with their back-scratching silenced smgs?
i would suggest turning down the m2's ability to penetrate armor as a way to answer the public's demand though, as of now the m2's anti-infantry ability has outweight its weaker ability in taking down armors BY A FAR MARGIN
作者: superman9394 時間: 2010-3-29 15:05
M60 + 4X = 狙擊
作者: cheukwai88 時間: 2010-3-29 15:09
多d變化仲好玩啦
作者: shingfd 時間: 2010-3-29 15:15
i would say if the game allows users to pre-set some of the class settings then there'd be definitely more variations
sometimes the situation wont allow you to change your settings all the time while you're in a hurry to respawn to help your squad
so its quite normal that ppl stick with the all-rounded settings
作者: kevin8868 時間: 2010-3-29 17:00
問題係殺三個人只需一發, 打爆一架tank 通常要四發....
直接殺左M2, 得番rpg 就差唔多...
40mm濫在佢仲勁過shotgun...
作者: kevin8868 時間: 2010-3-29 17:06
agree
whatever resource is available in the game, then it is meant to be used
and for the m2, i'v ...
shingfd 發表於 2010-3-29 11:57
there are already too many ppl using M2 to kills enemy soldiers instead of destroying tanks
M2 superior ability is not encouraging ppl using engineer class against tanks
作者: bibilubi 時間: 2010-3-29 17:09
本帖最後由 bibilubi 於 2010-3-29 17:10 編輯
there are already too many ppl using M2 to kills enemy soldiers instead of destroying tanks
M2 sup ...
kevin8868 發表於 2010-3-29 17:06
如果c4識飛既,
一定多人用.
點解爆破系 飛行道具咁多人用??
因為bc好多牆可以拆, 可以隔牆炸死人.
用狙隔牆打, 打中都未必死...
作者: nkygaiin0 時間: 2010-3-29 20:23
回復 40# airlo
如果改子彈數咁要改埋對車車攻擊力,帶得1粒,死3次先有機會殺到部tank
索性格硬改到RG射人扣0啦,只係比 中爆風受傷,同拆牆而死
作者: airlo 時間: 2010-3-29 21:52
回復 48# nkygaiin0
我好少用工兵, 其實坦克唔係有弱點可以一槍爆既咩?
作者: Yahoo! 時間: 2010-3-29 22:01
本帖最後由 Yahoo! 於 2010-3-29 22:04 編輯
回復 49# airlo
射坦克前底部
但要用爆炸力加強個個技能
呢排玩坦克玩上癮 計好哂位遠射爆 com
作者: ncwken 時間: 2010-3-29 22:35
移動速度又快,支槍又勁又多彈,又有醫療仲有復生,
頭先打一陣BC2防守個邊差不多剩係呢d兵種,
睇黎呢隻game好快玩完
作者: shingfd 時間: 2010-3-30 00:25
referring to current m2
1) m2有好q長既reload時間, 而且近身係會suicide, line up時間耐, rocket既煙會暴露自己既位置, m2唔係所有野都射得爆, 亦有好多死位係射唔到
2) engie既primary武器話就話滅聲, 另一角度睇就係好雞
3) m2之所以正, 係因為splash damage高之餘, anti-armor亦只係較rpg/at4稍低 (好耐之前我已經講過m2係anti-armor上只係弱平均5~15dmg). recall返個description都話係以anti-infantry為主, 因此要搞都應該係搞佢anti-armor既能力, 而唔係anti-infantry既能力
4) 係咪一向大家既stereotype都係覺得engie淨係識搞機? 縱觀今集載具唔多, 坐(爭)上車既亦好多唔係engie, 係咁既情況下(plus other factors), m2可以為engie帶黎新意, 有何不可?
5) 原諒我得罪講句, 唔係cheat唔係bug, 有咩問題? 好多哩d所謂"noob xxx"既情況, 都係源於一d players比大部份人早發現一d組合/技術可以令佢地好有效地殺人, 而當哩d組合/技術廣泛傳開後, 就越來越多人爭相仿傚, 先出現好似topic之類既情況. 但容許我問, 請問有幾多用m2既人真係識用又用得好? 用m60支槍係咪識自動瞄準? just like evolution, 當大部份人都用哩d公認既殺人方法時, 自自然然又有一d players學識點樣去anti哩d招數.
哩d就係mp, 哩d就係fps既sustainability, 以前都係咁玩, r6咩k仔cut頭, enfield橫移 un un 3 round burst, 一樣有對付方法; 何解依家要隻死既game去就活既人? 唔同人有唔同玩法, 更係有d係more efficient (in certain aspect, so there's no 無敵招數). 捨易取難, 俾到既成功感高好多...
作者: airlo 時間: 2010-3-30 00:43
回復 52# shingfd
哈哈, 你啲中文怪怪哋, 用番英文呀, 通順好多
作者: ncwken 時間: 2010-3-30 00:43
何解依家要隻死既game去就活既人? <===咁定位法你唔覺得好奇怪咩
作者: airlo 時間: 2010-3-30 00:47
應該係咁講, GAME設計出黎係俾玩家去征服, 咩榴彈, m2咪一樣會俾人刀
即是好似糯米治木虱, 一物治一物.
作者: airlo 時間: 2010-3-30 00:50
仲有, 我玩任何GAME都係, 覺得有啲咩唔公平既最多咪唔玩, 始終選擇權喺你手
你揀得玩, 就要接受遊戲入面一切殺人方法, 繼而諗方法去玩好佢, 而唔係喺度嘈, 要隻GAME改乜改物去就你
作者: ncwken 時間: 2010-3-30 00:58
只係玩好隻game,同我會做好呢份工那個人,
見不平就做到不聞不問不批評不接受忠言???
作者: What 時間: 2010-3-30 01:03
在極不公平情況之下忍氣吞聲???
作者: ncwken 時間: 2010-3-30 01:05
連遊戲裡都要河蟹
作者: shingfd 時間: 2010-3-30 01:05
lol
what is 不平?
pls dun relate gaming into political stuffs
if you aim at giving a parable, im sorry to say this is a bad one
你要斷章取意去理解人地既說法, 我都唔阻你, 咁你慢慢係度抱"不平"
作者: ncwken 時間: 2010-3-30 01:09
lol
what is 不平?
pls dun relate gaming into political stuffs
if you aim at giving a parable, im sor ...
shingfd 發表於 2010-3-30 01:05
理性討論何來嘈吵?
作者: shingfd 時間: 2010-3-30 01:09
仲有
m2人人都有得用, 你唔識用, 用得唔夠人叻, 唔識得anti, frankly speaking, 會唔會係技術問題多d?
作者: shingfd 時間: 2010-3-30 01:11
冇人嘈吵wor
我係唔明打機何來同政治拉關係
唔妥特首同唔妥俾人用m2射死有何關係?
作者: Yahoo! 時間: 2010-3-30 01:13
而家少去左EATW , 去JP 多
作者: ncwken 時間: 2010-3-30 01:15
我表明我有用過,不是不會用,
作者: shingfd 時間: 2010-3-30 01:15
jp冇乜hardcore server, 冇咁刺激...
(其實我覺得hc先能夠特顯每個class既特點)
作者: Yahoo! 時間: 2010-3-30 01:15
不過眼見而家榴彈 / 火箭炮周圍飛
真係 .........
作者: ncwken 時間: 2010-3-30 01:17
無政治目的關係,只是要打個比喻,請不要介懷
作者: VAL 時間: 2010-3-30 01:18
其實JP係咪應會高pin過TW?
因為我EATW成19X,而JP有時就11X.....
作者: Yahoo! 時間: 2010-3-30 01:20
回復 66# shingfd
TW 好不穩定 郁d connect lost or hang
作者: ncwken 時間: 2010-3-30 01:20
我提出意見比他(EA),只是希望他能把遊戲做得更好,對我有什麼利益?
作者: ncwken 時間: 2010-3-30 01:21
花這麼多力氣去回覆
作者: shingfd 時間: 2010-3-30 01:29
then i have to repeat myself again, your parable is a bad one as both cases show NO similarity except the weak link of "unfair" which you have avoided in defining it in relation to the game
the game is dead
and you are a freaking living person!
com'on! THINK OUT OF THE BOX!
if you rather prefer to waste time whining and as if the whining can change the box so it suits you, whts the point of gaming if all you (and everybody else) need to do is to follow certain actions/formulas so as to achieve certain goal, and in this case, killing another player?
some tactics are just way superior in certain environment in certain situation
if you cant take it frontal, you can always flank it or back-stab it
i mean, what? is this a samurai game? we all need to draw our swords and striking each other face to face?
作者: shingfd 時間: 2010-3-30 01:31
本帖最後由 shingfd 於 2010-3-30 01:38 編輯
yes tw should have lower ping
i think its because they are switching to the newer version of the servers (R8?)
出R8之前都好穩定, 好多時由full server 打到走晒人 (i play hc so not always full after midnight)
作者: shingfd 時間: 2010-3-30 01:33
本帖最後由 shingfd 於 2010-3-30 01:52 編輯
opinions need to be VALID
i dunno why you reply but THE REASON(S) BEHIND WONT MAGICALLY VALIDATE YOUR ARGUEMENT
P.S.
i welcome any changes made by DICE
but then sooner or later there WILL BE another post saying "oh, now the xxx is everywhere! so lame! so unfair!"
then what?
patch that nerf down xxx?
then whts the point of making weapons with various characteristics?
whats the point of making different classes then?
this logic is simply self-defeating with reference to the dynamics that such game could bring
and im sorry if this hurts anyone's feeling but i strongly recommend a substitute of this kind of post is a more constructive one with more in-depth analysis (e.g. comparison of damage value of various launchers against various vehicles which is already available in the web and im surprised no one dares to quote this in the discussion) and more ar, technicality
作者: dom 時間: 2010-3-30 23:53
- 刀仔我接受
- 40mm , 唔夠打好正常
- M60 , 自己執 Kit 用過 , 正 , 不過睇黎 EA 會奄
- M2 , 最憎呢樣 , 除左用翻 M2 打 , 鑊鑊無仇報的
除左 條傻佬 打唔中 Reload 個陣 比我刀死
作者: dom 時間: 2010-3-30 23:55
咁又唔得
點打直昇機
作者: dom 時間: 2010-3-31 00:02
最大問題係
依家由成堆 Recon Camp 變左周街 M2 火箭橫飛
但係 Objective 無人理 , Teamwork ?
有既
- 當你派 Ammo box 比玩 M2 既隊友
- 電翻醒 中 M2 打死既隊友
作者: nkygaiin0 時間: 2010-3-31 00:16
回復 52# shingfd
有少少贊同CHING所講,的確M60唔係會自動描準,比我用M249仲勁
係MP GAME的確係總會有ANTI的方法,但係總有D野係雖要官方去FIX的
例如以前BF2初出時,一機黑鷹又修理又醫療,搶足成場旗加殺哂D人都冇人COUNT到,
係出左Patch先廢哂
而家榴彈果度個人認為都係有D屈..
作者: chenglikkan 時間: 2010-3-31 00:19
我最憎就係40mm王 , 企埋一邊 一路+ammo 一路無限射
技術含量極低......比M2更氣憤
你槍同槍打 , 我技術差就無話可說
好似上幾個reply咁講, 成場人用m2 我就要跟佢地同流合污? 不如改M2冇得汁彈好過啦....
好多時死左都唔知咩事 , 40mm & M2 ...條友根本遠到冇譜
作者: nkygaiin0 時間: 2010-3-31 00:22
最大問題係
依家由成堆 Recon Camp 變左周街 M2 火箭橫飛
但係 Objective 無人理 , Teamwork ?
有既
- 當你 ...
dom 發表於 2010-3-31 00:02
玩多D HC房lo, 你火箭再勁都要停係度開鏡掛,總有1,2個recon一槍做低佢
而且冇地圖冇得點人,望D人係前進殺敵的同時去放一放炸彈
作者: chenglikkan 時間: 2010-3-31 00:23
依家打機打到咁慘要個玩家去就隻game?
把把槍都會有弱點.....冇理由一把一把講呀? 依家事實係好多人都講近40mm同M2 亂射喎.....咁又叫技術?? 我企埋一邊係咁車手榴彈請問又叫咩技術?
依家玩到係呢2把野唔公平喎.....
作者: dom 時間: 2010-3-31 00:25
初初出個幾日玩
d 玩家都正常d 會跟 Objective 玩
但係近一個星期入 game ......變晒 M2 場
作者: chenglikkan 時間: 2010-3-31 00:29
為左拎sniper全金....我先會玩HC
作者: hkarmy01 時間: 2010-3-31 00:30
本帖最後由 hkarmy01 於 2010-3-31 02:44 編輯
最大問題係
依家由成堆 Recon Camp 變左周街 M2 火箭橫飛
但係 Objective 無人理 , Teamwork ?
有既
- 當你派 Ammo box 比玩 M2 既隊友
- 電翻醒 中 M2 打死既隊友
dom 發表於 2010-3-31 00:02
紅字果句真係笑左
先旨聲明
堅持火箭炮 榴彈炮橫飛無問題(因為咩唔係bug /cheat 所以任用無問題之類)既人請勿回我post
其實一類武器多人用無問題...
問題係點解甘多人走去用火箭炮/榴彈炮...搞到爆炸四起而個個都話屈機呢?
好簡單...就係因為"範圍" 炸+威力強大..而且加上爆炸力增強技能後,威力幾乎係一擊殺(打中目標附近或地面)
當你見到一個人...同佢對槍...正當你子彈射出去..對方中左幾粒但未死果陣.
(唔好同我講咩技術問題係你 hs 唔到人渣麻既廢話).
佢一野火箭炮射埋黎...你就即死...呢個分別已經好明顯...你殺佢要1~2秒...佢殺你只須要一下
1~2秒須要直接同持續地命中 同一擊殺個分別實在太明顯....
火箭炮既特性導致唔須要直接打中..而且範圍大,只須擊中地面或附近就打死人
所以搞到家陣甘既局面
狙擊槍威力雖強...但亦須要直接擊中身體方能成事..所以就算對面好多狙擊手..都未至於生存唔到
而直接擊中...遠比無腦射地下屈範圍來的有技術可言
而令好多人不滿既地方...就係近距離(指5至15米無腦式射地下一擊必殺)
中遠距就算了...
近距離甘射法仲屈過散彈...唔死都爆紅血..然後隨便用主武槍或手槍補..只要中到一粒又死人
我唔認為甘樣屈法有"技術"可言囉
唔好再同我講咩用技術去對抗,你死係因為你唔識玩唔識避等廢話...
講呢D野既人我亦唔相信佢係神人...亦唔相信佢同火箭炮對槍必勝,永遠唔會被呢D野轟死
有本事近中遠距離對戰都未食過任何一炮火箭炮/榴彈..
或正面同火箭炮/榴彈對槍永遠必勝既人先夠資格先講
唔係就唔好再講技術講anti 果D廢話
作者: chenglikkan 時間: 2010-3-31 00:33
話冇問題o個D根本自己就係M2佬....
作者: nkygaiin0 時間: 2010-3-31 00:58
自己用果時一個人都殺唔到=>所以冇問題
作者: hkarmy01 時間: 2010-3-31 02:48
本帖最後由 hkarmy01 於 2010-3-31 02:51 編輯
EATW 多狙擊手團(16 個有8~10個係)
做攻方打衝鋒既朋友會十分之無奈
KOR 果邊就好多M60 醫療兵團
16個又係佔一半..因為人多...所以重生同生存力極強..好似小強甘..死剩一隻同你全部救醒哂
然後N支 M60 向你一齊開火(親身經歷
JP 果邊就好多火箭炮怪..早兩晚俾人炸到..
係前線一重生就爆紅血然後訓低..連續幾次..M2...M2...M2
戰鬥畫面:
殺人者 武器 被殺者
M2 怪 M2 受害者 X N 次
外國d server 好少少...少左屈m2/檔彈/火箭炮既情況
作者: aa1320 時間: 2010-3-31 04:48
我玩開AUS 既server
主要榴彈炮多
之後先m60 m2
作者: shingfd 時間: 2010-3-31 08:29
wa, 做咩邊左玩針對? 開始有a/n card果邊d味道...
其實你地要講咪講明d, 我絕對唔介意
hkarmy我同你係mw2都一齊玩過阿, 不過可能唔耐所以冇airlo咁了解我...
以事論事, 唔好介意我回你post
1) 我晨早係大家所謂m2橫飛前已經係度出過post強調 m2 anti-infantry/armor一樣咁好用, splash damage又高, 飛得快(relative to rpg), projectile好直(relative to rpg)等等 (and i later have also posted its weakness), 我up得出就更係用得多先知 (大約係20lv左右拎左platinum star). 但正如我之前亦講過, 果陣時係冇人show我的
2) 我之所以用m2並推薦之, 都係沿於想拎d pin, insignia等等. 作為一個engie, 梗係以轟人地armor為目的, 所以一開始我係解到有at4之後先開始用engie哩個class, 但係用得耐之後就發現一d不足, 例如primary weapon on average rather weak, at4打人非常非常弱, 雖知打armor係痛苦既事情, 唔會有人好似ghost recon aw1果段trailer咁引開載具注意力等你慢慢轟tank既, 好多時未轟tank已經俾人殺, 先令我覺得engie都要一定既anti-infantry既能力.
但係我亦自問自己係非常盡責既engie, 轟tank永遠係我first objective, 例如beta個map, 就算全世界縮後camp(當然做def梗要camp下), 得我一個都好我都會一條冷衝去出面山腳低個樹林度左右開弓轟light tank/t90, 而且轟tank亦好fruitful, 唔計vehicle damage加分都通常可以double kill pilot + passenger (有時仲多). (當然, 哩個亦都係因為m2係anti-armor哩方面能力亦相當高既原因). 如果有人見到我大大格tank唔轟就去轟人(of coz hes not the engie pilot getting out from the tank repairing), 請screen cap我我送隻blu ray 俾你
3) 知己知被, 我係因為用得多用得熟, 先知道m2強/弱. 例如前陣子做medic練m60之後, 就開始出現大家所謂既m2熱潮. 有冇遇過? 當然有. 有冇俾m2殺? 當然亦有. 正如hkarmy所講, 我唔係神, 對住d m2我唔會識得好似neo咁閃開/整停佢
(sorry 依家要去機場, 請大家等我係途中post我要講既野先討論/反我, thx
作者: bibilubi 時間: 2010-3-31 11:03
本帖最後由 bibilubi 於 2010-3-31 11:04 編輯
用還用...
自己就唔多覺好用...
m2上彈慢, 彈痕太明顯
射一次, 已經有狙射你/mortar strike炸...
40mm就突發事唔多好...(都係好易比人發現...)
3~7m成日打地/擦邊唔爆, 打身又難中...(再近都用刀啦...)
而家都係玩hc多
assault:步槍+彈藥/(紅點:睇用邊枝)+15發handgun+子彈傷害, 40mm都係睇程況用(例如有人hide係窗後又唔突頭咪射lo)
medic: m1a1/singa??(6發果枝shotgun)(d mg未unlock..)+15發handgun+彈藥+子彈傷害 (好多野未unlock...)
engineer: 好少用... 唔岩我用..有tank隊友anti-夠啦...
recoil: gol/suv+15發handgun+彈藥/12x+子彈傷害
一句講哂, 牆唔係掩體, 大石先係
作者: lforum 時間: 2010-3-31 11:19
http://www.youtube.com/watch?v=K2Qpui1hYBw
watched b4?
幾好笑
作者: shingfd 時間: 2010-3-31 11:26
so shyt i've typed my replies in iphone but it all got erased and now i have a limited time to type in a compu before i board the plane so pls bear with me and try not to interpret my words out of context if i havent explained it clearly
4) continued from previous pt. i attributed the nowadays culture to the 'rise' of console gaming and developers releasing pre-mature games. however this doesnt mean we can do nth about it. but the fact that the noob labelling effect is etting the situation worse. allow me to illustrate it with a not so approriate example:
so lets say you keep getting killed by m2. what do you learn? im sorry to say all we can learn here is how 'powerful' it is by the result of dying from it. however, like the main character in avatar, to beat the big beast is to become yourself the hunter. the chinese saying of knowing your enemy applies here. byb getting to know the weapon, you NOT ONLY get to know its characteristics and how to kill people, and as you progress, you get to know its limitation and short-comings as you died when using the weapon. THEN this is the instance where you can learn how to 'anti' it. im not some theoratical bullshyt kind of ppl, i say wht i do and i do wht i say. back in the times when fps started to get popular they werent so many forums or platforms for players to share their experience. so what we can do is do FIELD EXPERIMENT and find out the pros and cons etc.
5) now behold i am not supporting the idea of uber weapon and the overwhelming use of it. if dice has to do anything to 'balance' the game, i welcome and appreciate it. but what if dice does nth? what if some other 'over-powered' weapon or tactics come up?
what im suggesting here is BUILDING A POSITIVE AND CONSTRUCTIVE community. the attitute of noob labelling does not help but enhance the vicious cycle and creating two extremes: on one end players who use m2 get to kill alot of ppl (which are on the other extreme) and stick with it, while the other end of players who get affected by the noob labelling refrain from using the weapon, continued to be infamiliar with its features and strategies to go around/counter it and at the same time getting killed by it and "noob-lize" ppl who use it. vicious cycle. nth improves.
but what if we put down all the labelling, and objectively discuss it with data, experiment, experience, observation etc?
i believe bc2 is in its EARLY stage where a lot of the game's potentials are still waiting to be discovered. i believe, from my past experience and observation in gaming, that mp game like this undergoes certain cycle as below:
ppl play with each other =>some 'good' players' tactics get copied => everyone who knows about it deploy it to defeat those who havent known it => but by the time this good tactics becomes so popular that its no longer 'good' => some other better tactics get employed
thats what i term an fps evolution, becoz no one enjoys getting killed, but putting this motive into constructive use is the key to success
6) now referring to my previous points. i once said the game is dead and we are alive. i hated it being QUOTED AND INTERPRETED OUT OF CONTEXT (duen jeung chui yi). what i meant, as airlo has helped explain, is the attitute towards this kind of problem. we all (hopefully) paid money for the game. we all want to have fun with it. what we can change, atm, is not the game, nor other ppl's behavior, but our own attitute and find ways to handle it.
using cheats is against the basic ethics of gaming and most of the time against the games' policy. THIS we need to criticize, showing our anger and disapproving it.
so i hope with the limited time i have i can convey effectively my msg and attitute towards gaming and this issue. i welcome all objective discussion but pls refrain from using personal attack and quoting out of context. i had served the fps community during my time. i had spent time and money in supporting servers and community and i had experience in international competition and had written in game mags. so pls try not to treat me as some second-rate chicken shyt players. if i had previously offended anyone i hereby SINCERELY apologize to you. wish you all have fun and happy easter.
作者: kevin8868 時間: 2010-3-31 11:36
M2 打armor 殺傷力明顯弱於RPG...好懷疑你究竟又幾清楚M2
假設你真係"非常盡責既engie", 但唔好假設所有人都係, 宜家好明顯好多人用寧願用M2 打人都唔打tank
中距離用M2 都算, 近距離做assualt 一野就俾M2 KO 真係好冇癮
作者: bibilubi 時間: 2010-3-31 11:50
m2+信號槍 可以auto lock, rpg一定要手lock.
作者: shingfd 時間: 2010-3-31 11:56
Lol
it's weaker
I've said it
go check out a German website
there is a detailed post illustrating differnt hitpoint doing different damages with DETAILED STATISTICS. I dun have time to look it up now but it beats a lot of conceptual observation (very much... That's how much)
do some hw pls
作者: kevin8868 時間: 2010-3-31 12:04
回復 95# bibilubi
兩者皆可auto lock....
我只知道係auto lock 情況下, rpg 兩發可以+vehicle damage, 但M2 需要三發以上
look forward to the german website shingfd mentioned. Hope we can all learn sth from it. (I can't do any "hw" right now too
作者: bibilubi 時間: 2010-3-31 12:06
回復 bibilubi
兩者皆可auto lock....
我只知道係auto lock 情況下, rpg 兩發可以+vehicle damage, 但M ...
kevin8868 發表於 2010-3-31 12:04
咁我就唔清楚lu, 好少用engineer
作者: airlo 時間: 2010-3-31 12:09
回復 95# bibilubi
又亂黎...
作者: Niel 時間: 2010-3-31 12:11
近距離m2 reload太慢, 殺得一個未必殺到第二個
中距離如果你醒水, 你可以o係佢aim到你之前殺左佢
遠距離如果你係好sniper or 你果隊有好sniper, 基本上佢一企定一aim果下佢就俾人射死。(假設你打hc server)

